iOS中的图像处理(一)——基础滤镜
最近在稍微做一些整理,翻起这部分的代码,发现是两个多月前的了。
这里讨论的是基于RGBA模型下的图像处理,即将变换作用在每个像素上。
代码是以UIImage的category形式存在的:
[cpp] 
typedef struct _singleRGBA 
{ 
    unsigned char red; 
    unsigned char green; 
    unsigned char blue; 
    unsigned char alpha; 
} RGBA; 
 
@interface UIImage (ImageFilter) 
首先,我们需要获得目标图像的位图信息;然后对每个像素进行变换;最后再生成图像。
[cpp] 
- (UIImage*)applyFilter:(FilterFunction)filter context:(void*)context 
{ 
    CGImageRef inImage = self.CGImage; 
    CFDataRef m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage)); 
    UInt8 *m_PixelBuf = (UInt8 *)CFDataGetBytePtr(m_DataRef); 
     
    int length = CFDataGetLength(m_DataRef); 
     
    for (int i=0; i<length; i+=4) { 
        filter(m_PixelBuf, i, context); 
    } 
     
    CGContextRef ctx = CGBitmapContextCreate(m_PixelBuf, 
                                             CGImageGetWidth(inImage), 
                                             CGImageGetHeight(inImage), 
                                             CGImageGetBitsPerComponent(inImage), 
                                             CGImageGetBytesPerRow(inImage), 
                                             CGImageGetColorSpace(inImage), 
                                             CGImageGetBitmapInfo(inImage) 
                                             ); 
     
    CGImageRef imageRef = CGBitmapContextCreateImage(ctx); 
    CGContextRelease(ctx); 
    UIImage *finalImage = [UIImage imageWithCGImage:imageRef]; 
    CGImageRelease(imageRef); 
    CFRelease(m_DataRef); 
     
    return finalImage; 
} 
其中,FilterFunction声明如下:
[cpp] 
typedef void (*FilterFunction)(UInt8 *pixelBuf, UInt32 offset, void *context); 
在此基础上,我们可以把每个变换操作独立出来,比如调整亮度、对比度、色调、透明度等:
[cpp] 
void filterOpacity(UInt8 *pixelBuf, UInt32 offset, void *context) 
{ 
    double val = *((double*)context); 
     
    int a = offset+3; 
     
    int alpha = pixelBuf[a]; 
     
    pixelBuf[a] = SAFECOLOR(alpha * val); 
} 
 
void filterBrightness(UInt8 *pixelBuf, UInt32 offset, void *context) 
{ 
    double t = *((double*)context); 
     
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    pixelBuf[r] = SAFECOLOR(red * t); 
    pixelBuf[g] = SAFECOLOR(green * t); 
    pixelBuf[b] = SAFECOLOR(blue * t); 
} 
 
void filterSaturation(UInt8 *pixelBuf, UInt32 offset, void *context) 
{ 
    double t = *((double*)context); // t (- [0, 2] 
     
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    red = red * (0.3086 * (1-t) + t) + green * (0.6094 * (1-t)) + blue * (0.0820 * (1-t)); 
    green = red * (0.3086 * (1-t)) + green * ((0.6094 * (1-t)) + t) + blue * (0.0820 * (1-t)); 
    blue = red * (0.3086 * (1-t)) + green * (0.6094 * (1-t)) + blue * ((0.0820 * (1-t)) + t); 
     
    pixelBuf[r] = SAFECOLOR(red); 
    pixelBuf[g] = SAFECOLOR(green); 
    pixelBuf[b] = SAFECOLOR(blue); 
} 
 
void filterContrast(UInt8 *pixelBuf, UInt32 offset, void *context) 
{ 
    double t = *((double*)context); // t (- [0, 10] 
     
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    red = red * t + 128 * (1-t); 
    green = green * t + 128 * (1-t); 
    blue = blue * t + 128 * (1-t); 
     
    pixelBuf[r] = SAFECOLOR(red); 
    pixelBuf[g] = SAFECOLOR(green); 
    pixelBuf[b] = SAFECOLOR(blue); 
} 
 
void filterPosterize(UInt8 *pixelBuf, UInt32 offset, void *context) 
{ 
    double levels = *((double*)context); 
    if (levels == 0) levels = 1; // avoid divide by zero 
    int step = 255 / levels; 
     
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    pixelBuf[r] = SAFECOLOR((red / step) * step); 
    pixelBuf[g] = SAFECOLOR((green / step) * step); 
    pixelBuf[b] = SAFECOLOR((blue / step) * step); 
} 
 
void filterDesaturate(UInt8 *pixelBuf, UInt32 offset, void *context) 
{ 
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    red = red * 0.3086 + green * 0.6094 + blue * 0.0820; 
    green = red * 0.3086 + green * 0.6094 + blue * 0.0820; 
    blue = red * 0.3086 + green * 0.6094 + blue * 0.0820; 
     
    pixelBuf[r] = SAFECOLOR(red); 
    pixelBuf[g] = SAFECOLOR(green); 
    pixelBuf[b] = SAFECOLOR(blue); 
} 
 
void filterInvert(UInt8 *pixelBuf, UInt32 offset, void *context) 
{ 
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    pixelBuf[r] = SAFECOLOR(255-red); 
    pixelBuf[g] = SAFECOLOR(255-green); 
    pixelBuf[b] = SAFECOLOR(255-blue); 
} 
 
void filterTint(UInt8 *pixelBuf, UInt32 offset, void *context) 
{ 
    RGBA *rgbaArray = (RGBA*)context; 
    RGBA maxRGBA = rgbaArray[0]; 
    RGBA minRGBA = rgbaArray[1]; 
     
    int r = offset; 
    int g = offset+1; 
    int b = offset+2; 
     
    int red = pixelBuf[r]; 
    int green = pixelBuf[g]; 
    int blue = pixelBuf[b]; 
     
    pixelBuf[r] = SAFECOLOR((red - minRGBA.red) * (255.0 / (maxRGBA.red - minRGBA.red))); 
    pixelBuf[g] = SAFECOLOR((green - minRGBA.green) * (255.0 / (maxRGBA.green - minRGBA.green))); 
    pixelBuf[b] = SAFECOLOR((blue - minRGBA.blue) * (255.0 / (maxRGBA.blue - minRGBA.blue))); 
} 
其中SAFECOLOR宏如下:
[cpp] 
#define SAFECOLOR(color) MIN(255,MAX(0,color)) 
最后,拿一张帅气的Andy照片来实践下,希望没有侵犯到肖像权。
原图如下:

通过以下四种变换,可以分别得到四张处理过的图片:
[cpp] 
return [originImage changeOpacityByFactor:0.5]; 
[cpp] 
return [originImage changeBrightnessByFactor:1.2]; 
[cpp]
return [originImage changeSaturationByFactor:2.0]; 
[cpp] 
return [originImage tintWithMaxRGBA:(RGBA){190, 190, 230} minRGBA:(RGBA){50, 35, 10}]; 
 
 
  
 
 
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