cocos2dx 3.2 裁剪节点 ClippingNode
来源:未知 责任编辑:责任编辑 发表时间:2015-09-16 20:03 点击:次
效果1:

效果2:

代码:
//
//[1].背景图片
Sprite* bg = Sprite::create("HelloWorld.png");
bg->setPosition(visibleSize / 2);
this->addChild(bg, -1);
//[2].创建主题文字 : gameTitle
Sprite* gameTitle = Sprite::create("game_title.png");
//获取尺寸大小
Size clipSize = gameTitle->getContentSize();
//[3].创建底板的发光图片 : spark
Sprite* spark = Sprite::create("spark.png");
spark->setPosition(-clipSize.width, 0);
//[4].创建裁剪节点 : clippingNode
ClippingNode* clippingNode = ClippingNode::create();
clippingNode->setPosition(visibleSize / 2);
this->addChild(clippingNode);
clippingNode->setAlphaThreshold(0.05f); //设置alpha闸值
clippingNode->setContentSize(clipSize); //设置尺寸大小
clippingNode->setStencil(gameTitle); //设置模板stencil
clippingNode->addChild(gameTitle, 1); //先添加标题,会完全显示出来,因为跟模板一样大小
clippingNode->addChild(spark,2); //会被裁减
//[5].左右移动spark
MoveTo* moveAction = MoveTo::create(2.0f, Vec2(clipSize.width, 0));
MoveTo* moveBackAction = MoveTo::create(2.0f, Vec2(-clipSize.width, 0));
spark->runAction(RepeatForever::create(Sequence::create(moveAction, moveBackAction, NULL)));
效果3:

1.1、素材


1.2、在HelloWorld.h中添加如下变量与函数
//
ClippingNode* holesClipper; //裁剪节点
Node* holesStencil; //模板节点
Node* holes; //底板节点
//触摸回调
void onTouchesBegan(const std::vector& touches, Event *unused_event);
//添加小洞
void pokeHoleAtPoint(Vec2 point);
//
1.3、在HelloWorld.cpp中的init()中创建裁剪节点ClippingNode
//
//[1].背景图片(Layer层中)
Sprite* bg = Sprite::create("HelloWorld.png");
bg->setPosition(visibleSize / 2);
this->addChild(bg);
//[2].创建裁剪节点 : holesClipper
holesClipper = ClippingNode::create();
holesClipper->setPosition(visibleSize / 2);
this->addChild(holesClipper);
//属性设置
holesClipper->setInverted(true); //倒置显示,未被裁剪下来的剩余部分
holesClipper->setAlphaThreshold(0.5f); //设置alpha透明度闸值
holesClipper->runAction(RepeatForever::create(RotateBy::create(1, 45))); //旋转动作
//[3].创建模板 : holesStencil
holesStencil = Node::create();
holesClipper->setStencil(holesStencil); //设置模板节点
//添加一个模板遮罩 ball
holesStencil->addChild(Sprite::create("ball.png"), -1);
//[4].创建底板 : holes
holes = Node::create();
holesClipper->addChild(holes); //设置底板
//添加另一个底板内容 blocks
Sprite* content = Sprite::create("blocks.png");
holesClipper->addChild(content, -1, "content");
//[5].触摸事件
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(HelloWorld::onTouchesBegan, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
//
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