Cocos2d-x C++调用Android弹出提示框(3)
来源:未知 责任编辑:责任编辑 发表时间:2013-11-18 20:55 点击:次
p>$(call import-add-path, $(Cocos2d)\cocos2dx\platform\third_party\android\prebuilt) \
p>
p>include $(CLEAR_VARS)
p>
p>LOCAL_MODULE := libRakNet
p>LOCAL_SRC_FILES :=$(RAKNET_LIB_PATH)
p>
p>include $(PREBUILT_STATIC_LIBRARY)
p>
p>
p>include $(CLEAR_VARS)
p>
p>LOCAL_MODULE := CocosDemo_shared
p>
p>LOCAL_CFLAGS := -w -DANDROID -DRAPIDXML_NO_EXCEPTIONS
p>
p>LOCAL_MODULE_FILENAME := libCocosDemo
p>
p>LOCAL_SRC_FILES := jni.cpp \
p> ../../Classes/TristanaLayer.cpp \
p> ../../Classes/AppDelegate.cpp \
p> ../../Classes/HelloWorldScene.cpp \
p> ../../Classes/CControlTest.cpp \
p> ../../Classes/CocosDemoMenu.cpp \
p> ../../Classes/CCScrollViewTest.cpp \
p> ../../Classes/CocosRakNet.cpp \
p> ../../Classes/MissCardSprite.cpp \
p> ../../Classes/MoveWithMouse.cpp \
p> ../../Classes/TransCards.cpp \
p> ../../Classes/AndroidPlatform.cpp \
p> ../../../public/network/MissGameNetWork.cpp \
p> ../../Classes/CallJni.cpp
p>
p>LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
p>$(LOCAL_PATH)/../../../public \
p>$(LOCAL_PATH)/../../../public/network \
p>$(RakNet)/Source \
p>$(Cocos2d)/cocos2dx \
p>$(Cocos2d)/cocos2dx/include \
p>$(Cocos2d)/cocos2dx/kazmath/include \
p>$(Cocos2d)/cocos2dx/platform/android \
p>$(Cocos2d)/cocos2dx/platform/third_party/android \
p>$(Cocos2d)/external \
p>$(Cocos2d)/CocosDenshion/include \
p>$(Cocos2d)/CocosDenshion/android \
相关新闻>>
最新推荐更多>>>
- 发表评论
-
- 最新评论 更多>>