Cocos2d-x之塔防(二)让怪物跑起来(3)
来源:未知 责任编辑:责任编辑 发表时间:2014-01-26 21:59 点击:次
主场景开启一个定时器,遍历所有的怪物,让怪物出现并跑起来
void GameScene::update( float dt )
{
//==========enemy run================
vector::iterator it=DataManage::getInstance()->v_enemy.begin();
while(it!=DataManage::getInstance()->v_enemy.end())
{
if((*it)->iTurn >= (*it)->RoadCount-1)
{
(*it)->removeFromParentAndCleanup(true);
it = DataManage::getInstance()->v_enemy.erase(it);
}else
{
(*it)->run();
it++;
}
}
//========enemy show time===================
vector::iterator it_time=DataManage::getInstance()->v_time.begin();
while(it_time!=DataManage::getInstance()->v_time.end())
{
float tmp = fabs(time-*it_time);
if(( tmp>-0.0001) && (tmp < 0.0001))
{
addEnemy();
it_time = DataManage::getInstance()->v_time.erase(it_time);
}else
{
it_time++;
}
}
time += 1.0/60;
}
坐标转换函数
Point Tools::ConvertViewPoint( Point p )
{
return Director::getInstance()->convertToGL(CCPoint(p.x * 60 + 30, p.y * 60));
}
看一下运行图

这一篇就到此为止了。
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