Cocos2d-x--发射多发子弹
来源:未知 责任编辑:责任编辑 发表时间:2013-12-06 08:43 点击:次
一个简单的发射多发子弹的模型,效果图如下:
四发子弹:

五发子弹:

Bullet.h
#ifndef __BULLET_H__
#define __BULLET_H__
#include "Position.h"
class Bullet
{
public:
Bullet(const Position& from, float radius);
Position getPosition() const;
void setPosition(float x, float y);
void setPosition(const Position& pos);
float getRadius() const;
float mIncrementX;
float mIncrementY;
private:
float mRadius;
Position mPosition;
};
#endifBullet.cpp
#include "Bullet.h"
Bullet::Bullet( const Position& from, float radius )
: mRadius(radius)
,mPosition(from)
,mIncrementX(0)
,mIncrementY(0){}
Position Bullet::getPosition() const
{
return mPosition;
}
void Bullet::setPosition( float x, float y )
{
mPosition.x = x;
mPosition.y = y;
}
void Bullet::setPosition( const Position& pos )
{
mPosition = pos;
}
float Bullet::getRadius() const
{
return mRadius;
}
Position.h
#ifndef __POSITION_H__
#define __POSITION_H__
struct Position
{
float x;
float y;
Position(float x, float y)
{
this->x = x;
this->y = y;
}
Position set(float x, float y)
{
this->x = x;
this->y = y;
return *this;
}
};
#endifHelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "Position.h" #include "Bullet.h" #includeUSING_NS_CC; using namespace std; class HelloWorld : public cocos2d::CCLayer { public: struct Increment { float incrementX; float incrementY; Increment(float incrementX, float incrementY) { this->incrementX = incrementX; this->incrementY = incrementY; } }; virtual bool init(); static cocos2d::CCScene* scene(); void menuCloseCallback(CCObject* pSender); CREATE_FUNC(HelloWorld); Increment calc(const Position& from, const Position& to, float angle, float shakeAngle, int index , int count, float speed); double D2R(double angle); double R2D(double radian); virtual void registerWithTouchDispatcher(); bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); virtual void draw(); vector mBullets; }; #endif // __HELLOWORLD_SCENE_H__
HelloWorldScene.cpp
#include "HelloWorldScene.h"
#define PI 3.14159265
USING_NS_CC;
CCScene* HelloWorld::scene()
{
CCScene *scene = CCScene::create();
HelloWorld *layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
this->setTouchEnabled(true);
return true;
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
#else
CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
#endif
}
/**
from 起始位置
to 触摸点位置
angle 每颗子弹之间的夹角
shakeAngle 子弹的抖动角度
index 子弹下载
count 子弹总数
*/
HelloWorld::Increment HelloWorld::calc( const Position& from, const Position& to, float angle, float shakeAngle, int index , int count , float speed)
{
float mMidValue = ((float)count - 1) / 2;
//以子弹起始点为原心,建立直角坐标系
//一,二,三,四象限内,和X轴正负方向,Y轴正负方向,原心9种情况
bool isInQuadrant1 = (to.x > from.x ) && (to.y > from.y);
bool isInQuadrant2 = (to.x
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