Cocos2d-x 3.2 大富翁游戏项目开发-第八部分 角色按路径行走(2)
来源:未知 责任编辑:责任编辑 发表时间:2015-09-09 15:29 点击:次
void RicherGameController::moveOneStep()
{
//获取下一步行列,计算同当前行列的差值
nextRow = _rowVector[stepHasGone+1];
nextCol = _colVector[stepHasGone+1];
int distanceRow = nextRow - currentRow;
int distanceCol = nextCol - currentCol;
MoveBy* moveBy; Repeat* repeate; Action* spawnAction;
//根据行列的差值,创建上下左右相应的动作,包括移动和行走的动画
if(distanceRow >0)//up
{
moveBy = MoveBy::create(playerGoTotalTime,ccp(0,tiledHeight));
repeate = Repeat::create(up,1);
}
if(distanceRow <0)//down
{
moveBy = MoveBy::create(playerGoTotalTime,ccp(0,-tiledHeight));
repeate = Repeat::create(down,1);
}
if(distanceCol >0)//right
{
moveBy = MoveBy::create(playerGoTotalTime,ccp(tiledWidth,0));
repeate = Repeat::create(right,1);
}
if(distanceCol <0)//left
{
moveBy = MoveBy::create(playerGoTotalTime,ccp(-tiledWidth,0));
repeate = Repeat::create(left,1);
}
//创建同步动画,当移动完毕,执行callEndGoFunc方法,进而调用endGo()方法
spawnAction = Sequence::create(Spawn::create(moveBy,repeate,NULL),callEndGoFunc,NULL);
_richerPlayer->runAction(spawnAction);
}
void RicherGameController::endGo()
{
stepHasGone++;//走完一步后,已走步数加1
if(stepHasGone >= stepsCount) //如果已走步数大于等于总步数,返回
{
return;
}
currentRow = nextRow;
currentCol = nextCol;//当前行列赋值为下一行列
moveOneStep();//开始下一步的移动
log(go end);
}
经过测试发现,角色会来回走动,走过去了还走回来,所以我们需要给角色类Player添加 表示角色从哪个位置过来的属性
修改RouteNavigation类的getPath()方法
void RouteNavigation::getPath(RicherPlayer* player,int stepsCount,bool** canPassGrid,int gridRowsCount,int gridColsCount)
{…………………………..
int rowtemp = player->getComeFromeRow();
int coltemp = player->getComeFromCol();
if(rowtemp <=-1 || coltemp <= -1)
{
player->setComeFromCol(currentCol);
player->setComeFromeRow(currentRow);
}
//设置角色从哪里来的位置为false ,以表示不可通过
canPassGrid_copy[player->getComeFromeRow()][player->getComeFromCol()] = false;
………………………..
//获取完路径后,设置角色的来自的位置
player->setComeFromCol(pathCols_vector[pathCols_vector.size()-2]);
player->setComeFromeRow(pathRow_vector[pathRow_vector.size()-2]);
}
测试发现角色终于可以正常走动了

流程图如下

目前为止,代码写的相对较多了,有必要重新整理一下,下部分,我们进行一下代码优化。便于后期的继续开发。
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