AVAudioPlayer连续播放音乐的代码(通到单例)
看不懂在下面留言,我会解释
- (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error
{
[self orderToPlayBackGroundMusic];
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
[self orderToPlayBackGroundMusic];
}
-(void)orderToPlayBackGroundMusic
{
[SingleTonTool defaultMemory].musicIndex++;
if ([SingleTonTool defaultMemory].musicIndex == [[SingleTonTool defaultMemory].musicArray count])
{
[SingleTonTool defaultMemory].musicIndex = 0;
} www.2cto.com
NSString * musicName = [[SingleTonTool defaultMemory].musicArray objectAtIndex:[SingleTonTool defaultMemory].musicIndex];
NSString * musicFilePath = [[NSBundle mainBundle] pathForResource:musicName ofType:@"mp3"]; //创建音乐文件路径
NSURL * musicURL= [[NSURL alloc] initFileURLWithPath:musicFilePath];
AVAudioPlayer * thePlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL error:nil];
thePlayer.delegate = self;
[thePlayer play];
[thePlayer setVolume:1]; //设置音量大小
thePlayer.numberOfLoops = 1;//设置音乐播放次数 -1为一直循环
[musicURL release];
[SingleTonTool defaultMemory].thePlayer = thePlayer;
[[SingleTonTool defaultMemory].playerArray removeAllObjects];
[[SingleTonTool defaultMemory].playerArray addObject:thePlayer];
}
-(void)playBackGroundSound
{
[SingleTonTool defaultMemory].musicArray = [[NSMutableArray alloc] initWithCapacity:0];
[[SingleTonTool defaultMemory].musicArray addObject:@"初音ミク-World Is Mine"];
[[SingleTonTool defaultMemory].musicArray addObject:@"Avril Lavigne-Girlfrieng"];
[[SingleTonTool defaultMemory].musicArray addObject:@"浜崎あゆみ-evolution"];
[[SingleTonTool defaultMemory].musicArray addObject:@"植物大战僵尸 通关歌曲"];
[[SingleTonTool defaultMemory].musicArray addObject:@"初音ミク-炉心融解"];
[[SingleTonTool defaultMemory].musicArray addObject:@"杜岩-千年缘《仙剑奇侠传四》主题曲"];
[[SingleTonTool defaultMemory].musicArray addObject:@"初音ミク-深海少女"];
int k = arc4random()%3;
switch (k)
{
case 0:
[SingleTonTool defaultMemory].musicIndex = 0;
break;
case 1:
[SingleTonTool defaultMemory].musicIndex = 2;
break;
case 2:
[SingleTonTool defaultMemory].musicIndex = 3;
break;
default:
[SingleTonTool defaultMemory].musicIndex = 3;
break;
}
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
NSError *err = nil;
[audioSession setCategory :AVAudioSessionCategoryPlayAndRecord error:&err];
if(err)
{
NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]);
}
[audioSession setActive:YES error:&err];
err = nil;
if(err)
{
NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]);
}
//禁止程序运行时自动锁屏
[[UIApplication sharedApplication] setIdleTimerDisabled:YES];
NSString * musicFilePath = [[NSBundle mainBundle] pathForResource:[[SingleTonTool defaultMemory].musicArray objectAtIndex:[SingleTonTool defaultMemory].musicIndex] ofType:@"mp3"]; //创建音乐文件路径
NSURL * musicURL= [[NSURL alloc] initFileURLWithPath:musicFilePath];
AVAudioPlayer * thePlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL error:nil];
thePlayer.delegate = self;
[thePlayer play];
[thePlayer setVolume:1]; //设置音量大小
thePlayer.numberOfLoops = 1;//设置音乐播放次数 -1为一直循环
[musicURL release];
[[SingleTonTool defaultMemory].playerArray addObject:thePlayer];
[SingleTonTool defaultMemory].thePlayer = thePlayer;
//播一半的歌曲退出后台后停止
/*MPMusicPlayerController *musicPlayer = [MPMusicPlayerController iPodMusicPlayer];
MPMusicPlaybackState playbackState = musicPlayer.playbackState;
if (playbackState == MPMusicPlaybackStateStopped || playbackState == MPMusicPlaybackStatePaused) {
[musicPlayer play];
} else if (playbackState == MPMusicPlaybackStatePlaying) {
[musicPlayer pause];
}*/
}
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