Android翻页效果—电子书
先上个效果图:
	
	
	 
	效果还是很不错的,不过与ibook那个效果比起来,还是有差距的。应为这个没用到openGL做3D效果,只是用的2d的canvas画布去画的 view,添加了阴影效果,还是挺有立体感的。而且比较流畅。openGL实现肯定效果会更好,不过就我目前的技术实力,实现希望还是渺茫的。
	废话少说,还是上代码吧:
	这里需要两个UI的view类和一个使用方法的demo 。
	第一个pageTurnerView.java :
	public class PageTurnerViewP1 extends RelativeLayout{
	 
	   private static final int CORNER_RIGHT_MASK = 1;
	   private static final int CORNER_TOP_MASK = 2;
	   public static final int CORNER_BOTTOM_LEFT = 0;
	   public static final int CORNER_BOTTOM_RIGHT = 1;
	   public static final int CORNER_TOP_LEFT = 2;
	   public static final int CORNER_TOP_RIGHT = 3;
	   private static final int INVALIDATE = 1;
	   private static final int INITIAL_TIME_DELAY = 100;
	   private static final int TIME_DELAY = 10;
	//   private static final int TIME_STEPS = 30;
	   private boolean mPageTurning;
	   private boolean mStepping;
	   public long mNextTime;
	   private int mTimeStep;
	   private int mDrawnTimeStep;
	   private int mCorner;
	   private Drawable mBackPage;
	   private Drawable mPageBackground;
	   private Path mForegroundPath;
	   private Path mBackPagePath;
	   private Path mBackgroundPath;
	   private float mRotation;
	   private Rect mChildRect = new Rect();
	   private int mOuterOffsetX;
	   private int mOuterOffsetY;
	   public float mPivotX;
	   private int mPageId;
	   private PageViewP1 mPage;
	   private PointF mPageTurnCorner = new PointF();
	   private PointF mOppositeCorner = new PointF();
	   private PointF mPageDim = new PointF();
	   private int mStepLen = 1;
	   public static final int KEEP = 0;
	   public static final int NEXT = 1;
	   public static final int LAST = 2;
	   public int mWhere = KEEP;
	   public boolean isBgInit = true;
	   public boolean isBackInit = true;
	   private  float ax,ay,bx,by,cx,cy,dx,dy,ex,ey,c0x,c0y;
	   private int mMaxStep=30;
	   public final Handler mHandler = new Handler() {
	    public void handleMessage(Message msg) {
	     if (msg.what != 1) { return; }
	//     PageTurnerViewP1.this.invalidate();
	
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